Models of Learning Stages
Athletes experience stages or
phases of learning as
progress through skills are similar to the learning of academic topics
that a teacher outlines in a classroom lesson plan
School teachers must
spend several weeks of each new
school year reviewing information that was covered the previous spring
before the start of the summer vacation. This is necessary because the
students did not complete the conversion of short term memory into long
term permanent memory prior to their summer vacation.
Each fall it is essential
that each teacher
develop a skill assessment in various subject areas (reading,
vocabulary, writing, math, etc.) to serve as a baseline to evaluate
student progress throughout the school year.
Coaches should perform an
to developing a training plan for each skater prior to the start of a
new competitive season. An awareness of the skater's
skill level will provide the skater, parent, and coach with a timetable
to achieve specific test and competition goals.
Several models are used describe
stages. There is no
definitive point at which an athlete transitions from any phase to the
but a detailed description of the skills helps remind coaches of where
athletes are and which
tasks/activities they should be able to accomplish if they fulfill an
agreed upon training plan.
A three-stage model acquiring the
progressing from the basic fundamental skill to a stage of refining the
skill, and finally an automatic response stage.
The following stages/key points represent a
The Mental Stage:
This stage is sometimes referred
to as the cognitive
or verbal motor stage.
A learner begins the process of understand how to perform
Beginners are not always aware of what they did wrong,
nor do they know how to correct errors. They need basic, specific
instruction and feedback during this phase.
The Associative Stage:
this stage the skater understands the fundamental processes of the
skill and begins perfecting the skill. Fewer errors are experienced and
can the skaters should be able to self detect the errors. Execution is
becoming more consistent.
The skater understands what is needed to accomplish
the skill objective. They also begin
to learn how to react to an external situation (an open skill) like
missing a required element in a program.
The Autonomous Stage:
At this stage the skill level of
the skater should be
automatic without having to focus on skill execution. The skater makes
very few errors. In practices, they should be able to detect errors and
understand how to correct them. This allows them to concentrate on
learning other tasks.
Coaches can concentrate on preparing the skater for competition
conditions. For open skills, the coach must
systematically vary the conditions under which the skill is performed
in preparation for unexpected occurrences in a competition situation.
learning styles, experiential learning
influence a person's preferred style: notably in his experiential
learning theory model (ELT) Kolb defined three stages.
Stages of Learning
Table of Contents. 3 Stages of
Learning · Cognitive Stage · PPT Slide
· Performance Changes across the Learning Stages.
Take a fresh critical look at cyclical
learning models and explore the ... Despite the currency of 3 stage
learning cycles in development training,
The Staged Self-Directed Learning Model
learn collaboratively at any stage, but students who are ready for
Stage 3 learning can accomplish far more together.
Nov. 1, 2000. Learning and Memory. Hence,
present theory of three storage areas. Information Processing Model:
map of the flow of memory.
of Motor Learning - Autonomous Stage
This stage is characterized by a nearly
automatic kind of learning. Feedback serves a primary role of
Motor Skill Development
motor skills are our ability to use our fingers, hands, and arms
together to reach, grasp, manipulate small objects such as
forks, spoons, crayons and scissors.
Through the process of coordinating Fine Motor Skills integrated with
our abilities enable us to learn complex skills such as tying a shoe
lace, fastening buttons, eating with a fork & knife, and
printing, handwriting, typing, etc.
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