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Determine Final GOE Value
Jump Elements

What is a GOE?
   
    Grade of Execution (GOE) is not the same thing as Level.  Judges award GOE marks. The Technical Panel determines the element level. Both of these values are entered separately by accountants into the computer for each element. The computer programing automatically factors and determines the "clipped mean" marks of all of the judges on the panel so there is one mark for each element on the summary sheet. The summary sheet also lists the individual judge's GOE and Program Component marks.

       A higher Level for an element does not always result in a higher total score after GOEs are added to the base core value adjusted for levels.

       Elements that are poorly performed receive a minus (-) GOE from judges. Elements that are above the minimum standard for a "Zero" GOE, receive a plus (+) GOE.

       The  ISU Communication 1611 defines GOE deductions in Section IV. Updated Guidelines in establishing GOE for errors in Short Program and Free Skating.

Remarks:

       In both Singles and Pairs "Starting from the wrong edge" and "Unclear edge at take-off" in Flip or
Lutz jumps will be identified by the Technical Panel to the Judges and in the Protocols with the sign
"e". Each Judge will then decide himself/herself on the severity of the error (major or minor error)
and the corresponding GOE reduction.
       In Jump Combinations, a Half-loop (or “Euler”) (landing backwards) will be a listed jump. The Technical Panel call in the Protocols will list it as “1Lo”. The Half-loop will have the Base Value and the GOE values of the single loop jump will be used to establish a base value for the combination.
Consequently the units “half-loop + Salchow/Flip” and “any jump landed backwards outside + halfloop
+ Salchow/Flip” will become jump combinations of 2 or 3 jumps correspondingly.

       The Singles and Pairs Technical Committee would like to remind Judges that the Singles Short Program jump should be immediately proceeded by connecting steps and/or by other comparable Free Skating movements. If there are no steps and movements or there is break between steps/movements and the jump, the GOE MUST be reduced according to the Guidelines.
  
Calculating Jump Values
    In the following example, the Level 1 jump (1A1) with a +1 GOE has a higher score than Level 1 (2A1)  with a -3 GOE.

                                                                       
1A1:   1.1 + 0.2 = 1.3
                                                                       
2A<:  2.3 - 1.5  = 0.8

   
In the following example, the Level 1 jump (2F1) with a "0" GOE has a higher score than Level 1 (2LZ1<)  with a -3 GOE or a (2Lz1E) with a -2 GOE.

                                                     2Lz1<:  2.1 - 0.9  = 1.2
                                                     2Lz1E:  2.1 - 0.7  = 1.4
                                                          2F1:  1.8 + 0   = 1.8

       
           Chart from Guidelines in establishing GOE for errors in Short Program and Free Skating            
Comparing Jump GOE Total Values

-3
-2
-2
  0
+1
+2
+3
1A1 -0.6
-0.4 -0.2 1.1
0.2
0.4 0.6
2A1 -1.5 -1.0 -0.5 3.3
0.5 1.0 1.5
2A1< -1.5 -1.0 -0.5 2.3
0.5 1.0 1.5
2F1 -0.9 -0.6 -0.3 1.8
0.3 0.6 0.9
2Lz1
-0.9 -0.6 -0.3 2.1
0.3 0.6 0.9
2Lz1<
-0.9 -0.6 -0.3 1.5
0.3 0.6 0.9
  
GOE Jump Elements Error Guidelines
Errors in which final GOE must be a minus
Errors for which final GOE is not restricted
SP: One or more revolutions less than required
GOE -3
Poor speed, height, distance, air position
-1 to -2
SP: Combo consisting of one jump only
GOE -3 Lacking rotation (no sign)
-1
Downgraded (sign << )
-3
Under-rotated (sign < )
-1 to -2
SP: No required steps or movements
preceding jump
-3 SP: Break between required steps/move- ments & jump/only one step/movement preceding jump
-1 to -2
Fall -3 Poor positions -1 to -3
Landing on two feet in a jump
-3 Loss of flow/rhythm between jumps (combo/sequence)
-1 to -2
Stepping out of landing in a jump
-2 to -3 Weak landing (bad position, wrong edge, scratching etc.)
-1 to -2
Touch down with both hands in a jump
-2
Long preparation (telegraphing)
-1 to -2
2 three turns in between (jump combo)
-2 Touch down with one hand or free foot
-1
Starting from wrong edge in Flip or Lutz, (sign “e”)
-2 to -3
Unclear edge at take-off in Flip or Lutz, (sign “e”)
-1 to -2
    
Finding the Final Value of a Specific Element

                              Example: 1A1 (Single Axel Level 1) with a –2 GoE

1. Use the Scale of Values (SOV) - ISU Communication 1611 to determine the base score for a single axel jump (1A1). The chart contains the base value for levels one through four.


-3 -2
-1 0 +1 +2 +3
Single Axel 1
 1A1  -0.9 -0.6 -0.3 2.6 0.5  1.0 1.5

2. Assume that 1A1 has a GOE of -2. The -2 GOE column contains the amount -0.6.
                                            
  -3
   -2
 -1   0    +1    +2   +3   
Flying Sit Spin
Level 3
 FSSp3  -0.9  -0.6 -0.3    2.6    0.5    1.0    1.5

3. Subtract that -0.6 from the base value

                        2.6 (base value) - .6 (value of –2 GOE deduction) = 2.0 (final score for that element)

Resources:

The following internet links have been gleaned from personal communications
combined with information from public institutions and athletic organizations/
associations that have a web presence with information concerning team and
individual sports programs:

  Developing Training Plans
   Elite Skaters PDF IJS Handbook    Beginning and Test Skaters
         Different Approaches to Teaching Jumps
         Performing Triple & Quad Jumps
         Common Sense Strategies
         PDF  IJS Strategies
         Strategies for Training
PDF Strategies for MITF Tests
PDF Strategies for Free Skating Tests
        
Strategies for Triple & Quad Jumps
         Achieving Triple & Quad Jumps
PDF Difficulty Versus Quality
PDF Strategies for Compulsory Dance Tests
         Strategies for Pair Tests
         Strategies for Free Dance Tests
         Strategies for Selection by a Synchro Team
         Strategies for Partner and Team Selection
PDF Strategies /Tactics to Succeed
         Trainability of Children
PDF Trainability of Children
PDF Trainability of Young Athletes
         Writing Goals & Objectives
         Psychomotor Domain Taxonomy
         Psychomotor Objectives
           
Course Syllabus
         Writing Quality Lesson Plans
PDF Writing Objectives
        
Long Term Athlete Development
        
Processing Criticism
        
Test & Competition Strategies
         Strategies for Competitive Training
         Long Term Planning
         Skill Acquisition Timing
        Average Time Required to Pass Tests
        Building a Commitment
PDF Guide To Winning
PDF 101 Ways to Motative Students
         Personality Theory in Coaching
         Strategies of a Successful Coaching
         Calculate Base Values/GOE Scores 

  
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credit is given for the source of the materials.


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