Evaluating Spins

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Evaluating Spins

Technical Evaluation
     There are currently two systems used for judging figure skating competitions, namely the 6.0 system and the ISU Judging System.

    The 6.0 figure skating judging system was the judging system used at most figure skating competitions until the new ISU figure skating judging system was implemented shortly after the 2002 Olympics.

    The ISU Judging System is the scoring system was designed and implemented by the International Skating Union (ISU), the ruling body of the sport. This system of scoring is used in all qualifying national and international competitions sanctioned by the ISU, including the Winter Olympic Games.

    The following discussion provides an overview of how spins are scored in the ISU Judging System by the technical panel.

Level of Difficulty
For spins there are 4 levels of difficulty.

The level of difficulty is dependent on the number of features.

Skater needs to perform:
  • two features for level 2

  • three features for level 3

  • four features for level 4


1.
A difficult variation in a basic or in an intermediate position (for spin combinations only)
2. Another difficult variation in a basic position which must be:                                      
  • spins in one position and flying spins – different than the first one
  • all other spins – on different foot and/or in different position than the first one
3. Difficult change of foot                                                                                                
4.
Backward entrance/Difficult variation of flying entrance/Landing on the same foot as take off or changing foot on landing in a Flying Sit Spin
5. Both edges in one basic position (in any spin both edges count only once)
6. All 3 basic positions (for spins with change of foot – on each foot)
7. Both directions immediately following each other.
8. At least 8 revolutions without changes in position/variation, foot or edge (camel, sit, layback, difficult upright), counts twice if repeated on another foot


Additional features for the Layback spin
9. One change of position backwards-sideways or reverse, at least 3 revolutions in each position
10. Biellmann position after layback spin (SP – after 8 revolutions in layback spin)

  
    
        
Change of position

There are really only three positions for spins ; upright, camel and sit. All spins are variations of these three basic positions. To receive points for a change of position a skater must transition from one of these three basic positions to another. Since a layback and a Biellmann are both upright spins, a transition is not considered a change in position but rather a change in feature. A transition form a camel to a sit spin is in fact a change of position.


Change of edge

Since spins can be performed on an inside or outside edge, a change in edge will receive additional points


Change in direction

Most skaters spin in one direction. A spin in both directions is certainly a difficult task.


Quality

Centering - When a spin is properly centered, the blade creates small circle in the same spot on the ice. When a spin is not properly centered the circles become larger and the skater may travel across the ice.

Control - Control and balance go hand in hand.

Speed - Speed is actually achieved by having good centering and control.


Grade of Execution (GOE)
When performing a spin in competition a skater can improve their score by achieving a higher grade of execution GOE. Judges award +1, +2, or +3 based on the number of bullets achieved. See list below:

1. Good control throughout (entry, rotation, change of foot, conclusion/exit)
2. Good speed or acceleration during spin
3. Balanced rotations (on different feet / in different positions or variations)
4. Clearly more than required number of revolutions
5. Superior position(s) (including air position in flying spins)
6. Creativity and originality

Deductions


Deductions can be based on inconsistent speed, not enough rotations, weak positions, not centered.
 
Here are some examples of deductions

  • Fall during the spin –3, –GOE

  • Touch down with both hands –2, –GOE

  • Re-centering of the spin –1 to –3

  • Touch down with free foot or one hand –1

  • Traveling –1 to –3

  • Inconsistent speed of rotation (eg slows down) –1

  • Less than required revolutions –1 to –3

  • Change of foot poorly executed (e.g. moving to an intermediate position during the change in a sit spin) –1 to –3

  • Weak or poor position(s) –1 to –3


Upright Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 USp1 1.5 1.0 0.5 1.2 -0.3 -0.6 -1.0
2 USp2 1.5 1.0 0.5 1.5 -0.3 -0.6 -1.0
3 USp3 1.5 1.0 0.5 1.9 -0.3 -0.6 -1.0
4 USp4 1.5 1.0 0.5 2.4 -0.3 -0.6 -1.0

Layback Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 LSp1 1.5 1.0 0.5 1.5 -0.3 -0.6 -1.0
2 LSp2 1.5 1.0 0.5 1.9 -0.3 -0.6 -1.0
3 LSp3 1.5 1.0 0.5 2.4 -0.3 -0.6 -1.0
4 LSp4 1.5 1.0 0.5 2.7 -0.3 -0.6 -1.0

Camel Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 CSp1 1.5 1.0 0.5 1.4 -0.3 -0.6 -1.0
2 CSp2 1.5 1.0 0.5 1.8 -0.3 -0.6 -1.0
3 CSp3 1.5 1.0 0.5 2.3 -0.3 -0.6 -1.0
4 CSp4 1.5 1.0 0.5 2.6 -0.3 -0.6 -1.0

Sit Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 SSp1 1.5 1.0 0.5 1.3 -0.3 -0.6 -1.0
2 SSp2 1.5 1.0 0.5 1.6 -0.3 -0.6 -1.0
3 SSp3 1.5 1.0 0.5 2.1 -0.3 -0.6 -1.0
4 SSp4 1.5 1.0 0.5 2.5 -0.3 -0.6 -1.0

Flying Upright Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 FUSp1 1.5 1.0 0.5 1.7 -0.3 -0.6 -1.0
2 FUSp2 1.5 1.0 0.5 2.0 -0.3 -0.6 -1.0
3 FUSp3 1.5 1.0 0.5 2.4 -0.3 -0.6 -1.0
4 FUSp4 1.5 1.0 0.5 2.9 -0.3 -0.6 -1.0

Flying Layback Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 FLSp1 1.5 1.0 0.5 2.0 -0.3 -0.6 -1.0
2 FLSp2 1.5 1.0 0.5 2.4 -0.3 -0.6 -1.0
3 FLSp3 1.5 1.0 0.5 2.9 -0.3 -0.6 -1.0
4 FLSp4 1.5 1.0 0.5 3.2 -0.3 -0.6 -1.0

Flying Camel Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 FCSp1 1.5 1.0 0.5 1.9 -0.3 -0.6 -1.0
2 FCSp2 1.5 1.0 0.5 2.3 -0.3 -0.6 -1.0
3 FCSp3 1.5 1.0 0.5 2.8 -0.3 -0.6 -1.0
4 FCSp4 1.5 1.0 0.5 3.2 -0.3 -0.6 -1.0
`                    
Flying Sit Spin
Level Abbreviation +3 +2 +1 Base -1 -2 -3
1 FSSp1 1.5 1.0 0.5 2.0 -0.3 -0.6 -1.0
2 FSSp2 1.5 1.0 0.5 2.3 -0.3 -0.6 -1.0
3 FSSp3 1.5 1.0 0.5 2.6 -0.3 -0.6 -1.0
4 FSSp4 1.5 1.0 0.5 3.0 -0.3 -0.6 -1.0

Recommended Reading:


References:


Resources:

The following internet links have been gleaned from personal communications
combined with information from public institutions and athletic organizations/
associations that have a web presence with information concerning team and
individual sports programs:

Seminars of Off-Ice Topics
PDF  IJS Presentation Guidelines   
PDF  What Is A "Well Balanced Program"?
PDF  6.0 Judging System
PDF  Appropriate Costuming

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