Figure Skating Resources
San Diego Figure Skating Communications
Competition Jump ChartsWhat technical content will be incorporated into the short and long free skating programs?
Coaches and skaters attempt to maximize the base content value of the required program elements.
The goal is to set the choreography of the program early in the training season and assume that the skater will be achieve to develop the desired skills to become proficient to the extent the all of the elements can be consistency be performed without major errors.
The problem with the strategy is that increasing the difficulty can produce lower GOEs and Program Component marks causing the total score for a element to be much lower than if a more conservative approach is used.
Increasing the element difficulty also increases the risk of falling or otherwise recieving a GOE of -1 or lower.
Each jump has a base value to which a GOE value is added to or subtracted from. In some cases the GOE value is actually higher than the base value.
Skaters and coaches must consider the risk of failing to complete and/or fall when planing to perform a jump at a high GOE (that you do not perform well) rather than trying one with a high base value that you do perform well.
There are severe penalties for under rotated or cheated jumps. The GOE Jump Charts illustrate the numbers that result from judges evaluation of the Grade of Execution for jumps.
Review Technical Jump Requirements.
|GOE Jump Charts|
performing a jump in
competition you can improve the score by
achieving a higher Grade of Execution (GOE). You can receive +1, +2, or
+3 based on the number of bullets you achieve below.
|1.||Unexpected / creative / difficult entry|
|2.||Clear recognizable steps/free skating movements immediately preceding element|
|3.||Varied position in the air / delay in rotation|
|4.||Great height and/or distance|
|5.||Superior extension on landing / creative exit|
|6.||Superior flow in and out (and in-between in jump combinations / sequences)|
|Errors for which final GOE must be negative||Reduction/Other|
|Short Program: One or more revolution less than required||GOE -3|
|Short Program: Combo consisting of one jump only||GOE -3|
|Short Program: No required steps/movements preceding jump||-3|
|Short Program: Break between required steps/movements & jump/only one step/movement preceding jump||-1 to -2|
|Starting or landing on two feet in a jump||-2|
|Stepping out of landing in a jump||-2|
|Touch down with both hands in a jump||-2|
|2 three turns in between (jump combo)||-2|
|Starting from wrong edge in Flip or Lutz||-2 to -3|
|Errors for which final GOE is not restricted||Reduction/Other|
|Poor speed, height, distance, air position||-1 to -2|
|Under rotated||-1 to -3|
|Poor take-off||-1 to -2|
|Loss of flow/rhythm between jumps (combo/sequence)||-1 to -2|
|Weak landing (bad position/wrong edge/scratching etc)||-1 to -2|
|Long preparation (Telegraphing)||-1 to -2|
|Touch down with one hand or free foot||-1|
|Unclear edge at take-off in F/Lz (sign “!”)||-1 to -2|
The following internet links have been gleaned from personal communications
combined with information from public institutions and athletic organizations/
associations that have a web presence with information concerning team and
individual sports programs:
All materials are copy protected.
The limited use of the materials for education purposes is allowed providing
credit is given for the source of the materials.