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Competition Jump Charts

What technical content will be incorporated into the short and long free skating programs?
      Coaches and skaters attempt to maximize the base content value of the required program elements.
The goal is to set the choreography of the program early in the training season and assume that the skater will be achieve to develop the desired skills to become proficient to the extent the all of the elements can be consistency be performed without major errors.

     The problem with the strategy is that increasing the difficulty can produce lower GOEs and Program Component marks causing the total score for a element to be much lower than if a more conservative approach is used.

      Increasing the element difficulty also increases the risk of falling or otherwise recieving a GOE of -1 or lower.

   Each jump has a base value to which a GOE value is added to or subtracted from. In some cases the GOE value is actually higher than the base value.

   Skaters and coaches must consider the risk of failing to complete and/or fall when planing to perform a jump at a high GOE (that you do not perform well) rather than trying one with a high base value that you do perform well.

  There are severe penalties for under rotated or cheated jumps. The GOE Jump Charts illustrate the numbers that result from judges evaluation of the Grade of Execution for jumps.
  Review Required and Optional Free skating Short and Long Program Requirements.

  Review Technical Jump Requirements.

Comparision of Base Values
Name Single Double Triple Quad
Toeloop 0.4 1.3 4.0 9.8
Salchow 0.4 1.3 4.5 10.3
Loop 0.5 1.5 5.0 10.8
Flip 0.5 1.7 5.5 11.3
Lutz 0.6 1.9 6.0 11.8
Axel 0.8 3.5 8.2 13.3

GOE Jump Charts
Single
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 1T 1.0 0.6 0.3 0.4 -0.1 -0.2 -0.3
Salchow 1S 1.0 0.6 0.3 0.4 -0.1 -0.2 -0.3
Loop 1Lo 1.0 0.6 0.3 0.5 -0.1 -0.2 -0.3
Flip 1F 1.0 0.6 0.3 0.5 -0.1 -0.2 -0.3
Lutz 1Lz 1.0 0.6 0.3 0.6 -0.1 -0.2 -0.3
Axel 1A 1.5 1.0 0.5 0.8 -0.2 -0.4 -0.5

Double
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 2T 1.5 1.0 0.5 1.3 -0.3 -0.6 -1.0
Salchow 2S 1.5 1.0 0.5 1.3 -0.3 -0.6 -1.0
Loop 2Lo 1.5 1.0 0.5 1.5 -0.3 -0.6 -1.0
Flip 2F 1.5 1.0 0.5 1.7 -0.3 -0.6 -1.0
Lutz 2Lz 1.5 1.0 0.5 1.9 -0.3 -0.6 -1.0
Axel 2A 3.0 2.0 1.0 3.5 -0.7 -1.4 -2.1

Triple
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 3T 3 2 1 4.0 -1 -2 -3
Salchow 3S 3 2 1 4.5 -1 -2 -3
Loop 3Lo 3 2 1 5.0 -1 -2 -3
Flip 3F 3 2 1 5.5 -1 -2 -3
Lutz 3Lz 3 2 1 6.0 -1 -2 -3
Axel 3A 3 2 1 8.2 -1.4 -2.8 -4.2

Quad
Abbreviation +3 +2 +1 Base -1 -2 -3
4T 3 2 1 9.8 -1.6 -3.2 -4.8
4S 3 2 1 10.3 -1.6 -3.2 -4.8
4Lo 3 2 1 10.8 -1.6 -3.2 -4.8
4F 3 2 1 11.3 -1.6 -3.2 -4.8
4Lz 3 2 1 11.8 -1.6 -3.2 -4.8
4A 3 2 1 13.3 -1.6 -3.2 -4.8

Grades of Execution
     When performing a jump in competition you can improve the score by achieving a higher Grade of Execution (GOE). You can receive +1, +2, or +3 based on the number of bullets you achieve below.
  
1. Unexpected / creative / difficult entry
2. Clear recognizable steps/free skating movements immediately preceding element
3. Varied position in the air / delay in rotation
4. Great height and/or distance
5. Superior extension on landing / creative exit
6. Superior flow in and out (and in-between in jump combinations / sequences)

Deductions
Errors for which final GOE must be negative Reduction/Other
Short Program: One or more revolution less than required GOE -3
Short Program: Combo consisting of one jump only GOE -3
Short Program: No required steps/movements preceding jump  -3
Short Program: Break between required steps/movements & jump/only one step/movement preceding jump -1 to -2
Fall -3
Starting or landing on two feet in a jump  -2
Stepping out of landing in a jump  -2
Touch down with both hands in a jump  -2
2 three turns in between (jump combo)  -2
Starting from wrong edge in Flip or Lutz -2 to -3

Errors for which final GOE is not restricted Reduction/Other
Poor speed, height, distance, air position  -1 to -2
Under rotated  -1 to -3
Poor take-off  -1 to -2
Loss of flow/rhythm between jumps (combo/sequence)  -1 to -2
Weak landing (bad position/wrong edge/scratching etc)  -1 to -2
Long preparation (Telegraphing) -1 to -2
Touch down with one hand or free foot  -1
Unclear edge at take-off in F/Lz (sign “!”)  -1 to -2


Recommended Reading:


References:


Resources:

The following internet links have been gleaned from personal communications
combined with information from public institutions and athletic organizations/
associations that have a web presence with information concerning team and
individual sports programs:

ISU Figure Skating Judging
PDF The International Judging System (IJS) PDF   IJS Judging Criteria
ISU Technical Updates
Index of ISU Articles
Free Skating Program Requirements
Basic Jumps
Technical Jump Requirements
Cheated Jumps
Short & Long Programs
Free Skating Test Elements
ISU Judging
IJS Technical Panel
Competition Jumps
Competition Spins
Competition Spirals
Competition Step Sequences
IJS Grades of Execution
PDF  IJS Judging Criteria
PDF  IJS Presentation Guidelines
PDF 
Program Component Guidelines
PDF  IJS Handbook
PDF  ISU Communication 1593
PDF  ISU Communication 1557
PDF  ISU Communication 1548
PDF  ISU Communication 1547
PDF  ISU Communication 1540
PDF  ISU Communication 1505
PDF  ISU Communication 1504
PDF  ISU Communication 1494
PDF  ISU Communication 1476
PDF  ISU Communication 1459
PDF  ISU Communication 1445
PDF  Search for ISU communications

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The limited use of the materials for education purposes is allowed providing
credit is given for the source of the materials.


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